Manual/Hotkeys
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Grab/Move
Mode: Object Mode/Edit Mode
Hotkey: G
Menu: Object/Mesh/etc → Transform → Grab/Move
Description
One of the fastest ways to move things in 3D space is with G. Pressing the hotkey will enter the 'grab/move' transformation mode where the selected object or data is moved according to the mouse pointer's location. The distance from the mouse pointer to the manipulated object has no effect.
Options
- LMB
- Confirm the move, and leave the object or data at its current location on the screen
- RMB
or Esc
- Cancel the move, and return the object or data to its original location
- Proportional Edit
- The circle of influence, changed by MW U
to make smaller and MW D
to make bigger, is shown and will move vertices within that circle by the proportional method/falloff chosen.
See the rest of the Manipulation in 3D space section for additional options available within the transformation modes.
Rotate
Mode: Object Mode/Edit Mode
Hotkey: R
Menu: Object/Mesh/etc → Transform → Rotate
Description
Pressing R will enter the 'rotate' transformation mode where the selected object or data is moved rotated according to the mouse pointer's location. This mode uses the angle from the pivot point to the mouse pointer as the angle for rotation, so moving the mouse further from the object/data will give more fine-grained precision (i.e. the mouse movement will affect the rotation less, for the same mouse distance moved).
Options
- LMB
- Confirm the rotation, and leave the object or data at its current rotation on the screen
- RMB
or Esc
- Cancel the rotation, and return the object or data to its original rotation
- R (Trackball)
- Pressing R while already rotating toggles the rotation mode between a single axis rotation (either aligned to the screen or around a certain axis) and a two axis, 'trackball' rotation. In Trackball mode, the rotation of the object is controlled by both the X and Y location of the mouse pointer, similar to the trackball view rotation mode. This can be a quick way to rotate an object into place, without having to keep changing the view rotation while adjusting.
See the rest of the Manipulation in 3D space section for additional options available within the transformation modes.
Scale
Mode: Object Mode/Edit Mode
Hotkey: S
Menu: Object/Mesh/etc → Transform → Scale
Description
Pressing S will enter the 'scale' transformation mode where the selected object or data is scaled inward or outward according to the mouse pointer's location. The object/data's scale will increase as the mouse pointer is moved away from the pivot point, and decrease as the pointer is moved towards it. If the mouse pointer crosses from the original side of the pivot point to the opposite side, the scale will continue in the negative direction, making the object/data appear flipped. The precision of the scaling is determined by the distance from the mouse pointer to the object/data when the scaling begins
Options
- LMB
- Confirm the scale, and leave the object or data at its current scale on the screen
- RMB
or Esc
- Cancel the scale, and return the object or data to its original scale
See the rest of the Manipulation in 3D space section for additional options available within the transformation modes.
Precision
Mode: Object Mode/Edit Mode
Hotkey: Ctrl, Shift
Description
Holding Ctrl and/or Shift during a manipulation can be used to control the precision more finely.
Options
- Ctrl (Snap)
- Snap the transformation on 1 blender unit (or 1/10 blender unit depending of the zooming view)
- Shift (Precise)
- Allow more finer transformation control but not by precise values
- Ctrl and Shift
- Snap the transformation on 1/10 blender unit (or 1/100 blender unit depending of the zooming view)
Numeric transformations
Mode: Object Mode/Edit Mode
Hotkey: G, R, S then NumPad +/- and NumPad 0-9 or Keyboard 0-9
Description
When doing a tranformation, instead of using the mouse (imprecise work), you can directly pass a precise value.
Hit NumPad - (on a french keyboard the minus is under the number 6 key so you must use the Numpad) if you want negative values then a numeric value. You can see the values in the header of the 3D View. If you were using an axis constraint (global or local), the value is applied to that axis. If there is no axis constraint and you want to choose which axis to control, you can use Tab to switch from any of the axis (a cursor appear after the value). You can also return to a mouse control with Backspace
Cancel transformations
Mode: Object Mode
Hotkey: AltG, AltS, AltR
Menu: Object → Clear/Apply → Clear Location, Clear Scale, Clear Rotation
Description
You can clear any transformation done in Object Mode.
Options
- AltG
- Clear the location of the selection
- AltS
- Clear the scale of the selection
- AltR
- Clear the rotation of the selection
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