Manual/Modelling

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User Manual: Contents | Guidelines | Blender Version 2.43

Modelling in Blender

As you have seen in the Quick Start chapter, the creation of a 3D scene needs at least three key things: Models, Materials and Lights. In this Part we will delve deeper into the first of these issues Modelling. Modelling is the art and science of creating a surface that mimics the shape of a real-world object or fits your imagination of abstract objects.

Many people use "box modelling" which starts with a basic cube, and you extrude and move vertices/edges to create a larger, more complicated mesh. For flat objects, like walls and table tops, you can use "curve modelling" which defines the outline using bezier or Nurbs curves, and then extrudes them to the desired thickness. Either method is fully supported in Blender using its modelling tools.

User Manual: Contents | Guidelines | Blender Version 2.4x

Modelling is the process of creating an Object with a surface that looks like the thing you are trying to depict inside your virtual world. Objects come in many forms, shapes and sizes, so Blender has many different tools available to help you make your model quickly and efficiently:

Objects
Working with objects as a whole
Meshes
Working with the mesh that defines the shape of an object
Curves
Using Curves to model and control objects
Surfaces
Modeling a NURBS surface
Text
Textual tools for putting words in 3D space
Meta Objects
Globs and Globules
Dupliverts and Frames
Duplicating Meshes
Modelling Scripts
Since Blender functionality is extensible via Python, there are a number of very useful scripts that assist you in modelling.


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