Manual/Objects
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Object Mode
The geometry of a scene is constructed from one or more Objects. For
example Lamps, Curves, Surfaces, Cameras, Meshes, and the basic objects
described in Basic Mesh Objects. Each object can be moved, rotated and scaled in ObjectMode, . For performing more detailed changes to the geometry, you can use Edit Mode.
Once you've added a basic object (see Basic Mesh Modelling), you are automatically switched into Edit Mode if the Object is a Mesh, a Curve or a Surface. You can switch back to Object Mode by pressing TAB. The object's wireframe, if any, should now appear pink, meaning that the object is now selected and active; see (Selected object.)
Erase
Mode: Edit or Object mode
Hotkey: X or DEL
Menu: Object → Delete
Description
Erases or deletes selected objects.
Join
Mode: Object mode
Hotkey: Ctrl J
Menu: Object → Join Objects
Description
Joins all selected objects to one single object. (The objects must be of the same type.) The center point of the resulting object is obtained from the previously active object. Performing a join is equivalent to adding new objects while in Edit mode.
Select Links
Mode: Object mode
Hotkey: Shift L
Menu: Select → Select Linked
Description
Select all objects sharing a link with the active one. You can select objects sharing an IPO, data, material, or texture link (Selecting links.).
- Object Ipo - Selects object that share IPO information.
- ObData - Selects object that share data information.
- Material - Selects object that share Material information.
- Texture - Selects object that share Texture information.
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