Manual/Proportional Edit

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User Manual: Contents | Guidelines | Blender Version 2.43

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Proportional Edit

Mode: Edit Mode

Hotkey: O / Alt O / Shift O

Menu: Mesh → Proportional Editing


When working with dense geometry, it can become difficult to make subtle adjustments to the vertices without causing nasty lumps and creases in the model's surface. When you face situations like these, use the proportional editing tool. It acts like a magnet to smoothly deform the surface of the model, without creating lumps and creases, by also modifying unselected vertices within a given range, not just the selected vertices.


Sculpting: Blender offers a complete Sculpt Mode which contains a set of brushes and tools for proportionally editing a mesh without seeing the individual vertices.

Options

Proportional Editing icon
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Proportional Editing icon
Falloff menu.
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Falloff menu.

The Proportional Editing mode menu is available in Edit Mode on the 3D View header

Off
O. Proportional Editing is Off, only selected vertices will be affected.
On
O or Alt O. Vertices other than the selected vertex are affected, within a defined radius.
Connected
Alt O. Rather than using a radius only, the proportional falloff propagates through connected geometry. This means that you can easily proportionally edit the vertices in a finger of a hand, without affecting the other fingers, since although the other vertices are nearby spatially, they are far away following the topological edge connections of the mesh. The icon will be cleared, (grey), in the center when Connected is active.
Falloff
While you are editing, you can can change the curve profile used by either using the Mesh → Proportional Falloff submenu, using the toolbar icon Falloff Menu. or by pressing Shift O to toggle between the various options.


Constant - No Falloff.
Constant - No Falloff.
Random Falloff.
Random Falloff.
Linear Falloff.
Linear Falloff.
Sharp Falloff.
Sharp Falloff.
Root Falloff.
Root Falloff.
Sphere Falloff.
Sphere Falloff.
Smooth Falloff.
Smooth Falloff.
Influence circle.
Influence circle.
Influence
You can increase or decrease the radius of the proportional editing influence with the mouse wheel MW Image:Template-MW.png or Page Up and Page Down respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly.


Examples

Switch to a front view (NumPad 1) and activate the grab tool with G. As you drag the point upwards, notice how nearby vertices are dragged along with it. When you are satisfied with the placement, press LMB Image:Template-LMB.png to fix the position. If you are not satisfied, cancel the operation and revert your mesh to the way it looked before with RMB Image:Template-RMB.png or Esc key.

You can use the proportional editing tool to produce great effects with the scaling (S) and rotation (R) tools, as A landscape obtained via Proportional Editing shows.

A landscape obtained via Proportional Editing
A landscape obtained via Proportional Editing

Combine these techniques with vertex painting to create fantastic landscapes. Final rendered landscape shows the results of proportional editing after the application of textures and lighting.

Final rendered landscape
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Final rendered landscape


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