Manual/Scene Creation

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User Manual: Contents | Guidelines | Blender Version 2.43

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Current Screen Layout and Scene

Scenes are a way to organize your work. Scenes can share objects, but they can, for example, differ from each other in their rendered resolution or their camera view. The current window layout and scene is shown in the User Information window header, usually shown at the top of your screen:

User Information window header. A)window icon, B) Menu, C) Screen Layouts, D) Scenes
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User Information window header. A)window icon, B) Menu, C) Screen Layouts, D) Scenes


Expandable Images in Manual: Throughout this manual, if there is a little expanding icon in the bottom right-hand corner of the image, you may click it to see the image in a larger format.

Loading the UI with File->Open

Inside each Blend file, Blender saves the user interface layout - the arrangement of screen layouts. By default, this saved UI is loaded, over-riding any user defaults or current screen layouts that you have. If you want to work on the blend file using your current defaults, start a fresh Blender, then open the file selector (F1). Turn off the "Load UI" button located in the file browser header, and then open the file. Blender will not disturb your current screen layout when it loads the new file.


Working with Scenes

Select a scene to work on by clicking on the up-down arrow next to the Scene name. Scenes and the objects they contain are generally specific to the project you are working on. However, they too can be saved in their current state to be re-used by pressing Ctrl U. They will then appear the next time Blender starts or when the user selects File->New.

Blender comes with one default scene, which contains a camera, a lamp, and a box. How exciting.

Adding a Scene

Add scene popup menu
Add scene popup menu

You can make a full copy of the current scene, start over with a blank slate, or create a scene that has links back to the current scene; objects will show up in the new scene, but will actually exist in the old one. Use this linking feature when, for example, the original scene contains the set, and the new scene is to contain the actors or props.

Starting Over: If you start with a new scene, be sure to add a camera and lights first.

Scenes are listed alphabetically in the drop-down list. If you want them to appear in a different order, start them with a numerical ordinal, like "1-". The internal reference for a scene is the three-letter abbreviation "SCE".

To add a scene, click on the scene list button, and select Add New. While you are adding a new scene, you have these options:

Empty 
Create a completely empty scene.
Link Objects 
All objects are linked to the new scene. The layer and selection flags of the Objects can be configured differently for each scene.
Link ObData 
Duplicates objects only. ObData linked to the objects, e.g. mesh and curve, are not duplicated.
Full Copy 
Everything is duplicated.

Usually, for your first scene, you make a full copy of the default. Alternatively, you can just start with the default, and start editing the cube that is usually hanging around waiting for you to do creative things. Get Blending!

Naming a Scene

By Shift LMB Image:Template-LMB.png clicking on the Scene Name (usually Scene.001), you can change the name of the scene. For example, "BoyMeetsGirl" is usually the first of three acts.

You then proceed to model the props and objects in the scene using the 2-Model window layout.

Removing a scene from the file

You can delete the current scene by clicking the X next to the name.


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