Manual/Transform Properties
From BlenderWiki
Transform Properties Panel
Mode: Edit or Object mode
Hotkey: N
Menu: Object ? Transform Properties
The Transform Properties
popup panel is a modeless dialog meaning it can continue to be visible
while you perform other activities. The dialog is actively updated. For
example, as you rotate an object the Rot fields are updated in realtime.
Options
- OB
- The object's name.
- Par
- The name of the parenting object, if one is assigned. By entering in a name you are assigning a parent object. The name must match an existing object; if it doesn't then the name is erased from the field.
- LocX, LocY, LocZ
- The object's center location in global coordinates relative to the object's center. see example.
- RotX, RotY, RotZ
- The object's orientation relative to the object's center.
- ScaleX, ScaleY, ScaleZ
- The object's scale relative to the object's center. Each object (cube, sphere, etc), when created, has a scale of one blender unit outward on each side of center. To make the object bigger or smaller, you scale it in the desired dimension.
- DimX, DimY, DimZ
- The object's basic dimensions (in blender units) from one outside edge to another, as if measured with a ruler. For multi-faceted surfaces, these fields give the dimensions of a bounding box (think of a cardboard box) just big enough to hold the object.
- Link Scale
- If this toggle-button is activated the relation of the X, Y and Z values in the Scale- and the Dim Fields is always preserved. changing one value will change all the others as well with the same multiplication-factor.
Use this panel to either edit or display the object's transform properties such as position, rotation and/or scaling and this includes the object's name and parent assignment. These fields change the object's center and then affects the aspect of all of its vertexes and faces.
IPO Note: The values of the location, rotation, and scale can also be affected by an IPO keyframe; so if there are IPO keys assocated with the object, be sure to reset them after making changes in this panel, or your changes will be lost when the frame is changed (IPO keys override manually-set properties).
Some fields have extra functionality or features, such as
scroll regions. When attempting to edit these types of fields it is
easier to use Shift LMB instead of just LMB
. After you have edited a field click outside of the field's edit area or click ENTER to confirm the changes; changes will be reflected in the display window immediately. To cancel hit ESC.
Transform Properties Locking
The locking feature of the Location, Rotation and Size fields allow you to control a transform property solely from the properties panel. Once a lock has been activated any other methods used for transformation are blocked. For example, if you locked the LocX field then you can't use the mouse to translate the object along the object's X axis. However, you can still translate it using the LocX edit field. Consider the locking feature as a rigid constraint only changeable from the panel.
To lock a field click the padlock icon next to the field. The field is unlocked if the icon appears as (), and it is locked if the icon appears as (
).
For further descriptions of the other features of an edit field see The Interface section.
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