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Les Ecrans (Screens)


 Layout dropdown

La flexibilité de Blender avec les fenêtres, vous permet de créer des environnements de travail personnalisés pour diverses tâches, telles que modélisation, animation ou scripting. Il est souvent utile de pouvoir basculer  rapidement entre différents environnements au sein du même fichier.
Toutes les modifications aux fenêtres, comme décrit dans les paragraphes Le Système de Fenêtres et Types de Fenêtres, sont sauvegardées au sein d'un écran. Si vous transformez vos fenêtres en un écran, les autres écrans ne seront pas affectés, mais la Scène sur laquelle vous travaillez restera identique dans tous les écrans.



Par défaut, Blender propose cinq écrans prédéfinis : Animation, Model, Material, Sequence et Scripting.
Ils sont disponibles via le bouton de menu SCR dans l'en-tête de la fenêtre User Preferences présentée ci-contre.
Pour passer à l'écran suivant alphabétiquement, pressez Ctrl ; pour passer à l'écran précédent alphabétiquement, pressez  Ctrl .

Screen and Scene selectors
Le sélecteur d'écran et de scène

Ajouter un nouvel Ecran (Adding a new Screen)
Vous pouvez ajouter un nouvel écran de votre conception en ré-arrangeant d'abord les fenêtres en fonction de votre besoin. Puis cliquez sur (Image:Manual-Part-I-Interface-Screens-AddView-Button.png) et sélectionnez ADD NEW. Donnez au nouvel écran un nom qui commence par un nombre afin que vous puissiez les faire défiler dans un ordre prévisible avec les touches fléchées. Par exemple, vous pourriez utiliser le nom 6-MonEcran.

Effacer un Ecran (Deleting a Screen)
Vous pouvez effacer un écran en utilisant le bouton  (Image:Manual-Part-I-Interface-Screens-DeleteView-Button.png)  (Delete datablock) et confirmer en cliquant Delete current screen dans la boîte de dialogue qui apparaît.


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Screens

Layout dropdown
Layout dropdown

Blender's flexibility with windows lets you create customized working environments for different tasks, such as modeling, animating, and scripting. It is often useful to quickly switch between different environments within the same file. For each Scene, you need to set the stage by modeling the props, dressing them and painting them through materials, etc. In the example picture above, we are in the modeling stage.

All changes to windows, as described in Window system and Window types, are saved within one screen. If you change your windows in one screen, other screens won't be affected, but the scene you are working on stays the same in all screens.

To do each of these major creative steps, Blender has a set of pre-defined screens, or window layouts, that show you the types of windows you need to get the job done quickly and efficiently:

1-Animation 
Making actors and other objects move about.
2-Model 
Creating actors, props, and other objects.
3-Material 
Painting and texuring surfaces.
4-Sequence 
Editing scenes into a movie.
5-Scripting 
Documenting your work, and writing custom animations.

Blender sorts these screen layouts for you automatically in alphabetical order. The list is available via the SCR Menu Buttons in the User Preferences Window header shown in (Screen and Scene selectors). To change to the next screen alphabetically press Ctrl ; to change to the previous screen alphabetically, press Ctrl .

Screen and Scene selectors
Screen and Scene selectors

By default, each screen layout 'remembers' the last scene it was used on. Selecting a different layout will switch to the layout and jump to that scene.


Adding a new Screen

As you scroll throw the Screen list, you will see that one of the options is to Add New - namely, add a new window layout. Click (Image:Manual-Part-I-Interface-Screens-AddView-Button.png) and select ADD NEW. When you click this, a new frame layout is created based on your current layout.

Give the new screen a name that starts with a number so that you can predictably scroll to it using the arrow keys. You can rename the layout by LMB Image:Template-LMB.png into the field and typing a new name, or clicking again to position the cursor in the field to edit. For example you could use the name "6-MyScreen". See (Screen and Scene selectors).


Deleting a Screen

You can delete a screen by using the Delete datablock button (Image:Manual-Part-I-Interface-Screens-DeleteView-Button.png) and confirm by clicking Delete current screen to the pop dialog box. See (Screen and Scene selectors).


Changing a Screen

Use the window controls to move frame borders. split and consolidate windows. When you have a layout you like, Ctrl U to update your User defaults. The buttons window has a special option, if you RMB Image:Template-RMB.png on its background, to arrange its panels horizontally across or vertically upand down.


Hints


Overriding Defaults

When you save a blend file, the screen layouts are saved in it. When you open a file, the LOAD UI button on the file browser header controls whether Blender should use the file's screen layouts, or stick with your current layouts. If LOAD UI is enabled, the file's screen layouts are used, overriding your defaults.


Additional Layouts

With the dramatic increases in functionality, and as you get better at using Blender, based on what you use Blender for, consider adding some other screen layouts (for a complete workflow):

1-Model: 4 3D windows, Buttons window for Editing buttons
2-Lighting: 3D windows for moving lights, UV/Image for displaying Render Result, buttons window for rendering and lamp properties
3-Material: Buttons window for Material settings, 3D window for selecting objects, Outliner, Library script (if used)
4-UV Layout: UV/Image Editor Window, 3D Window for seaming and unwrapping mesh
5-Painting: UV/Image Editor for texture painting image, 3D window for painting directly on object in UV Face Select mode, 3 mini-3D windows down the side that have background reference pictures set to full strength, Buttons window
6-Animation: Ipo Window, 3D Window for posing armature, NLA Window
7-Node: Big Node Editor window for noodles, UV/Image window linked to Render Result
8-Sequence: Ipo Window, VSE window in Image Preview mode, VSE in timeline mode, a Timeline window, and the good old Buttons window.
9-Notes/Scripting: Outliner, Text Editor (Scripts) window
Reuse your Layouts: If you create a new window layout and would like to use it for future blend files, simply save it as a User default by pressing Ctrl U

Delete a layout by clicking the big fat X next to its name, and it is gone for good.



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