Manuel de blender 2.4x
Traduction du manuel officiel par Blenderman.
Les Bases. | |
I Introduction
II Gestion de scène III Modélisation IV Modifiers et Deformateurs |
V Eclairage
VI Materials VII Peindre et texturer un objet Mesh VIII Environnement et arrière plan |
Mode avancé. | |
IX Les bases de l'animation
X Animation de personnages et Amatures XI Animation avancée XII Effets spéciaux et simulations physique. |
XIII Le rendu
XIV Compositing XV L'éditeur de séquences vidéo XVI Etendre Blender |
Introduction
The Interface
- Le concepte d'interface de blender
- Le clavier et la souris
- Le système de fenêtre
- Les types de fenêtres
- Les écrans (Disposition de l'espace de travail)
- Les scenes
- Configuration
- Contexts
- Menus
- Panneauxs
- Boutons et contrôles
-
Your First Animation
The Vital Functions
Interaction in 3D
Navigating in 3D Space
Manipulation in 3D Space
Modelling
Objects
Meshes
- Meshes
- Mesh Structures
- Mesh Primitives
- Mesh Smoothing
- Selecting Meshes
- Basic Mesh Tools
- Advanced Mesh Tools
- Edge and Face Tools
- Vertex Groups
- Weight Paint
- Subdivision Surfaces
- Multi Resolution Mesh
- SculptMode
- Retopo
-
Curves
-
Surfaces
Text
Meta Objects
Duplication
Scripts
Lighting
Lamp Types
Lighting Rigs
Shadows and Halos
Radiosity
(see also Materials->Ambient Light)
(see also Worlds->Ambient Occlusion)
Materials
- Introduction
- Using Materials
- Material Preview
- Diffuse Shaders
- Specular Shaders
- Material Options
- Ramps
- Raytraced Reflections
- Raytraced Transparency
- Multiple Materials
- Halos
- Window-Node Editor
- General-Using Nodes
- Node Materials
- Material Node Types
- Ambient Light
- Subsurface Scattering (SSS)
Textures
Texture Options
- Texture Options
- Procedural Textures
- Image Textures
- Animated Image Textures
- Environment Maps
- Texture Plugins
Painting and Texturing Your Mesh
- Introduction
- Using Vertex Paint
- UV Unwrapping Explained
- Unwrapping a Mesh
- Editing the UV Layout
- Using Images as UV Textures
- Using Texture Paint
Worlds & Backgrounds
Animation Basics
General Principles and Tools
- Ipo Types
- Creating Ipo Keyframes
- Editing Ipo Curves and Keyframes
- The Timeline - The Timeline Window
Animation by Moving Objects Around
Animation by Basic Deformation
Other Resources
Character Animation & Armatures
- Introduction
- Armature Objects
- Editing Armatures
- Posing Armatures
- Inverse Kinematics
- Mesh Skin Weighting
- The Action Editor
- Non Linear Animation
Advanced Animation
Effects & Physical Simulation
- Introduction
- Particles
- Static Particles (Hair and Fur)
- Soft Bodies
- Force Fields & Deflection
- Rigid Bodies
- Fluid Simulation
Rendering
- Introduction
- Output Panel Options
- Oversampling (Antialiasing)
- Rendering Options
- Rendering Animations
- Output Formats
- Using Render Layers
- The Render Passes
- Two-point (Architectural) Rendering
- Preparing Your Work for Video
- YafRay
- Rendering From Command Line
Compositing
- Introduction
- Compositing Node Editor Window
- General-Using Compositing Nodes
- Using Nodes for Composition
Compositing Nodes
- Compositing Nodes
- Input Nodes
- Output Nodes
- Color Nodes
- Vector Nodes
- Filter Nodes
- Convertor Nodes
- Matte Nodes
- Distortion Nodes
Common composition node setups
- Using Vector Blur
- Using Nodes to Blur Your Background
- Using Nodes to Simulate Depth of Field (DOF)
- Using Nodes to Enhance Photographs
Video Sequence Editing
- Introduction
- Video Sequence Screen Layout
- VSE Preview Modes
- Using the Video Sequence Editor
- Using Built-in Effects
- Using Plugin Effects