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Manuel de blender
Traduction du manuel officiel par Blenderman.
From BlenderWiki
Sommaire
Introduction
- The Interface
- Interface concept _OK
- Keyboard and Mouse _OK
- Window system _OK
- Window types _OK
- Screens (Workspace Layouts) _OK
- Scenes _OK
- Configuration
- Contexts
- Menus
- Panels
- Buttons and Controls
-
- Your First Animation
- The Vital Functions
Interaction in 3D
- Introduction
- Navigating in 3D Space
- Introduction
- Using the 3D View
- 3D View Options
- Camera View
- Layers
- Local or Global View
- Manipulation in 3D Space
- Introduction
- Hotkeys
- Manipulators
- Gestures
- Axis Locking
- Pivot Points
- Proportional Edit
- Transform Properties
Scene Management
Modelling
- Introduction
- Objects
- Objects
- Selecting Objects
- Editing Objects
- Groups and Parenting
- Duplication
- Tracking
- Meshes
- Meshes
- Mesh Structures
- Mesh Primitives
- Mesh Smoothing
- Selecting Meshes
- Basic Mesh Tools
- Advanced Mesh Tools
- Edge and Face Tools
- Vertex Groups
- Weight Paint
- Subdivision Surfaces
- Multi Resolution Mesh
- SculptMode
- Retopo
Curves- Curves
- Editing Curves
- Surfaces
- Surfaces
- Editing Surfaces
- Text
- Editing Text
- Meta Objects
- Meta Objects
- Editing Meta Objects
- Duplication
- Duplicate at Vertices (Dupliverts)
- Duplicate for each Frame (Dupliframes)
- Scripts
- Modelling Scripts
Modifiers et Deformation
Lighting
- Introduction
- Lamp Types
- Lamp Types and Common Options
- Lamp
- Spot Lamp
- Area Lamp
- Hemi Lamp
- Sun Lamp
- Lighting Rigs
- Lighting Rigs
- Shadows and Halos
- Raytraced Shadows
- Buffer Shadows
- Volumetric Halos
- Radiosity
- Introduction
- Radiosity Rendering
- Radiosity Baking
(see also Materials->Ambient Light)
(see also Worlds->Ambient Occlusion)
Materials
- Introduction
- Using Materials
- Material Preview
- Diffuse Shaders
- Specular Shaders
- Material Options
- Ramps
- Raytraced Reflections
- Raytraced Transparency
- Multiple Materials
- Halos
- Window-Node Editor
- General-Using Nodes
- Node Materials
- Material Node Types
- Ambient Light
- Subsurface Scattering (SSS)
Textures
- Introduction
- Texture Channels
- Map Input
- Map To
- Bump and Normal Maps
- Displacement Maps
- Texture Options
- Texture Options
- Procedural Textures
- Image Textures
- Animated Image Textures
- Environment Maps
- Texture Plugins
Painting and Texturing Your Mesh
- Introduction
- Using Vertex Paint
- UV Unwrapping Explained
- Unwrapping a Mesh
- Editing the UV Layout
- Using Images as UV Textures
- Using Texture Paint
Worlds & Backgrounds
Animation Basics
- Introduction
- General Principles and Tools
- Ipo Types
- Creating Ipo Keyframes
- Editing Ipo Curves and Keyframes
- The Timeline - The Timeline Window
- Animation by Moving Objects Around
- Following a Path
- Changing Object Layers
- Animation by Basic Deformation
- Available Deformations
- Shape Keys
- Absolute Shape Keys
- Deforming by a Lattice
- Other Resources
- Reference: Editing Ipos
- BSOD: Constraints and Axis Locks
- Hook Modifier to animate mesh deformation
Character Animation & Armatures
- Introduction
- Armature Objects
- Editing Armatures
- Posing Armatures
- Inverse Kinematics
- Mesh Skin Weighting
- The Action Editor
- Non Linear Animation
Advanced Animation
Effects & Physical Simulation
- Introduction
- Particles
- Static Particles (Hair and Fur)
- Soft Bodies
- Force Fields & Deflection
- Rigid Bodies
- Fluid Simulation
Rendering
- Introduction
- Output Panel Options
- Oversampling (Antialiasing)
- Rendering Options
- Rendering Animations
- Output Formats
- Using Render Layers
- The Render Passes
- Two-point (Architectural) Rendering
- Preparing Your Work for Video
- YafRay
- Rendering From Command Line
Compositing
- Introduction
- Compositing Node Editor Window
- General-Using Compositing Nodes
- Using Nodes for Composition
- Compositing Nodes
- Compositing Nodes
- Input Nodes
- Output Nodes
- Color Nodes
- Vector Nodes
- Filter Nodes
- Convertor Nodes
- Matte Nodes
- Distortion Nodes
- Common composition node setups
- Using Vector Blur
- Using Nodes to Blur Your Background
- Using Nodes to Simulate Depth of Field (DOF)
- Using Nodes to Enhance Photographs
Video Sequence Editing
- Introduction
- Video Sequence Screen Layout
- VSE Preview Modes
- Using the Video Sequence Editor
- Using Built-in Effects
- Using Plugin Effects
- Common Tasks and Workflow
- Working with Blender for Video Editing
- Organizing your Video Files
- Examples of Video Editing
- Audio Support
- Audio Sequences
Extending Blender
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