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Manuel de blender 

Traduction du manuel officiel par Blenderman.

From BlenderWiki


Lighting

Introduction
Lamp Types
Lamp Types and Common Options
Lamp
Spot Lamp
Area Lamp
Hemi Lamp
Sun Lamp
Lighting Rigs
Lighting Rigs
Shadows and Halos
Raytraced Shadows
Buffer Shadows
Volumetric Halos
Radiosity
Introduction
Radiosity Rendering
Radiosity Baking

(see also Materials->Ambient Light)

(see also Worlds->Ambient Occlusion)


Materials

Introduction
Using Materials
Material Preview
Diffuse Shaders
Specular Shaders
Material Options
Ramps
Raytraced Reflections
Raytraced Transparency
Multiple Materials
Halos
Window-Node Editor
General-Using Nodes
Node Materials
Material Node Types
Ambient Light
Subsurface Scattering (SSS)

Textures

Introduction
Texture Channels
Map Input
Map To
Bump and Normal Maps
Displacement Maps
Texture Options
Texture Options
Procedural Textures
Image Textures
Animated Image Textures
Environment Maps
Texture Plugins

Painting and Texturing Your Mesh

Introduction
Using Vertex Paint
UV Unwrapping Explained
Unwrapping a Mesh
Editing the UV Layout
Using Images as UV Textures
Using Texture Paint

Worlds & Backgrounds

Introduction
World Background
Ambient Occlusion
Exposure
Mist
Stars
Physics

Animation Basics

Introduction
General Principles and Tools
Ipo Types
Creating Ipo Keyframes
Editing Ipo Curves and Keyframes
The Timeline - The Timeline Window
Animation by Moving Objects Around
Following a Path
Changing Object Layers
Animation by Basic Deformation
Available Deformations
Shape Keys
Absolute Shape Keys
Deforming by a Lattice
Other Resources
Reference: Editing Ipos
BSOD: Constraints and Axis Locks
Hook Modifier to animate mesh deformation

Character Animation & Armatures

Introduction
Armature Objects
Editing Armatures
Posing Armatures
Inverse Kinematics
Mesh Skin Weighting
The Action Editor
Non Linear Animation

Advanced Animation

Introduction
Ipo Drivers
Python Ipo Drivers

Effects & Physical Simulation

Introduction
Particles
Static Particles (Hair and Fur)
Soft Bodies
Force Fields & Deflection
Rigid Bodies
Fluid Simulation

Rendering

Introduction
Output Panel Options
Oversampling (Antialiasing)
Rendering Options
Rendering Animations
Output Formats
Using Render Layers
The Render Passes
Two-point (Architectural) Rendering
Preparing Your Work for Video
YafRay
Rendering From Command Line

Compositing

Introduction
Compositing Node Editor Window
General-Using Compositing Nodes
Using Nodes for Composition
Compositing Nodes
Compositing Nodes
Input Nodes
Output Nodes
Color Nodes
Vector Nodes
Filter Nodes
Convertor Nodes
Matte Nodes
Distortion Nodes
Common composition node setups
Using Vector Blur
Using Nodes to Blur Your Background
Using Nodes to Simulate Depth of Field (DOF)
Using Nodes to Enhance Photographs

Video Sequence Editing

Introduction
Video Sequence Screen Layout
VSE Preview Modes
Using the Video Sequence Editor
Using Built-in Effects
Using Plugin Effects
Common Tasks and Workflow
Working with Blender for Video Editing
Organizing your Video Files
Examples of Video Editing
Audio Support
Audio Sequences

Extending Blender

Introduction
Bundled Scripts
Python Scripting
Blender's Plugins System






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